.dsy:it. ~ yoruno's journal ~ Game Mastering Laws |
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Game Mastering Laws - When you finally find the perfect game, no one is available.
- Players will always find the hidden flaw in your master plan.
* Corollary: If there is no hidden flaw, it's against the rules.
* Corollary: If it isn't against the rules, one player will convince the others it is. - The percent of time spent bickering over what to do next is inversely proportional to the importance of the subject being fought over.
- The chance of a plan being set aside by player choice is directly proportional to the amount of time spent working on it.
- If it is absolutely vital that the players notice something, they will not.
* Corollary: If they make a check to see it, they will fail.
- If it is absolutely important that players do not use meta-game knowledge, they will.
- The one time you bend the rules for someone is the one time everyone notices it.
- The amount of missed attack rolls is inversely proportional to the importance of the battle.
- Any and all jokes will be misunderstood as insults, clues, or just plain missed.
* Corollary: Any and all clues will be misunderstood as insults, jokes, or just plain missed. - Luck in dice rolls varies inversely with role-playing ability.
- Adam's Law
When the players are up against the main enemy, they will instantaneously kill him with one lucky shot.
* Corollary: If they do not kill him within the first 3 rounds, they will all die.
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mood:
... | now playing: ... |
Commento di Ste Ramone |
07-05-2004 10:13 |
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:lol: |
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