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.dsy:it. .dsy:it. ~ yoruno's journal ~ Game Mastering Laws
 
Game Mastering Laws
07-05-2004 10:13
»
Game Mastering Laws
  • When you finally find the perfect game, no one is available.
  • Players will always find the hidden flaw in your master plan.
    * Corollary: If there is no hidden flaw, it's against the rules.
    * Corollary: If it isn't against the rules, one player will convince the others it is.
  • The percent of time spent bickering over what to do next is inversely proportional to the importance of the subject being fought over.
  • The chance of a plan being set aside by player choice is directly proportional to the amount of time spent working on it.
  • If it is absolutely vital that the players notice something, they will not.
    * Corollary: If they make a check to see it, they will fail.
  • If it is absolutely important that players do not use meta-game knowledge, they will.
  • The one time you bend the rules for someone is the one time everyone notices it.
  • The amount of missed attack rolls is inversely proportional to the importance of the battle.
  • Any and all jokes will be misunderstood as insults, clues, or just plain missed.
    * Corollary: Any and all clues will be misunderstood as insults, jokes, or just plain missed.
  • Luck in dice rolls varies inversely with role-playing ability.
  • Adam's Law
    When the players are up against the main enemy, they will instantaneously kill him with one lucky shot.
    * Corollary: If they do not kill him within the first 3 rounds, they will all die.
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Commento di Ste Ramone
07-05-2004 10:13
»
:lol:

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