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.dsy:it. : Powered by vBulletin version 2.3.1 .dsy:it. > Didattica > Corsi G - M > Grafica e immagini digitali > shaders teiera
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fradj
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il pavimento come hai fatto a farlo cosi bello??? dico di rugosità...

05-02-2010 18:10
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matt
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Le slices ci devo ancora arrivare .. :D
Per il pavimento è un noisyBump

Ste gocce però mi convincono sempre meno :\
a te vengono piu simili a quelle del proffe? dai posta qualcosa

05-02-2010 18:14
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fradj
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ci sto lavorando ancora per le gocce... non mi convincono neppure a me le mie...

05-02-2010 18:24
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fradj
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ma che parametri hai usato di maxiter, di noise e di illuminazione per il noysybump?? a me il bianco viene grigio...

05-02-2010 22:09
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ViPah
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diminuiscigli la capacità di riflessione, sennò ovvio che bianco piu l'azzurrino del cielo vien fuori un colore schifido..


come siete messi a tempi di rendering?

Last edited by ViPah on 06-02-2010 at 08:40

06-02-2010 08:22
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matt
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una 20ina di secondi fa tutto, conta che ora cè solo pavimento teiera e terra.

Il vostro marmo comè? :D
vorrei tanto usare quello di perlin proposto qua :
http://www.noisemachine.com/talk1/23.html
ma sinceramente non riesco ad applicare la forumula

sin(x + sum 1/f( |noise| ))

x cosè? sum?
e dove va a finire sto valore? :D

06-02-2010 12:56
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fradj
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hai pm matt

06-02-2010 13:14
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ViPah
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la storia della neve legata alla latitudine del pianeta mi sta facendo diventare scemo :( qualche idea?

06-02-2010 13:31
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fradj
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ma fregatene... tanto è una caratteristica avanzata...

06-02-2010 13:42
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ViPah
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Eh appunto!:D

06-02-2010 15:13
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